Bitty Engine

Bitty Engine

84% Very Positive
26 Positive
5 Negative
31 Total Reviews

Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.

$14.99
Available on: 🪟 🍎 🐧
Developer: Tony Wang
Publisher: Tony Wang
Release Date: (4 years ago)

Game Details

Estimated Owners
0 - 20000
🌐 Official Website: paladin-t.github.io
🛠️ Support: Support Page
📧 Support Email: https://paladin-t.github.io/bitty/about.html

About This Game

Bitty Engine is a cross-platform itty bitty Game Engine . The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments. Why Bitty Engine? Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with empty project, other engine outputs more than 10 times bigger). It is supposed to be your ultimate 2D game creating software. Features Programmable in Lua, an easy to learn and widely used programming language Debugger with scope inspector, breakpoint support and stepping Easy to use API for resources, graphics, input, audio, and more other facilities Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc. Dozens of various example projects Handy tools for editing sprite, map, image, text, JSON, etc. Project can be exported into standalone binary Specs Display: configurable resolution Code: Lua, supports multiple source files Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per file Palette: 256 colors with transparency support Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite Map: up to 4096x4096 tiles per page Font: supports Bitmap and TrueType Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc. Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players Keyboard and mouse: supported
2 min read

Videos & Trailers

Screenshots

Categories

Includes level editor

User Tags

Utilities (32) Game Development (32) Design & Illustration (31) Animation & Modeling (31) Education (31)

Supported Languages

English