GymFistprint

GymFistprint

50% Mixed
1 Positive
1 Negative
2 Total Reviews

'GymFistprint' is a boxing gym where we train hard to measure our skills with our friends and rivals, do old Martín's training, test your limits and get your maximum potential.

$2.99
Available on: 🪟
Developer: devKuroro
Publisher: devKuroro
Release Date: (1 year ago)

Game Details

Estimated Owners
0 - 20000

About This Game

In this gym run by old Martín, a former professional boxer, he will be the one who trains you to get the best out of you, you will test your agility, reflexes, concentration, coordination, patience, perseverance... in the three types of training offered so far the gym, train with the 'punching bag', the 'speed bag' and the 'boxing ball'. Improve your 'strength', 'critical hits', 'aim', 'defense' and 'dodge hits' statistics to test yourself in the ring. Your gym buddies will always be willing to practice with you even though sometimes they take it very seriously. Notes from old Martin: Each boxer must complete rigorous training to get into the ring: - Train with the 'punching bag' to improve your 'strength' and your 'critical hits'. - Train with the 'speed bag' to improve your 'aiming' and your 'defense'. - Train with the 'boxing ball' to improve your 'dodge hits'. - Each training increases your 'energy' and lowers your 'fatigue' to improve your health recovery in sparring, improve your recovery after receiving a KO, improve your breathing to launch consecutive blows. If you want to face someone in sparring you need to train with the 'punching bag', the 'speed bag' and the 'boxing ball' to achieve at least: - 15% of your 'strength', 25% of your 'aiming' and 5% of your 'dodge blows' on average to up ring. Despite the protections and rules of sparring... not being properly prepared would be dangerous and you wouldn't last a round. If you train hard, exceeding the minimum of your statistics to get into the ring, you will be more aware of your physical condition and that of your rival in sparring: - 22.5% of your 'strength', 37.5% of your 'aiming' and 7.5% of your 'dodge blows' on average to display your 'health' in combat. - 30% of your 'strength', 50% of your 'aiming' and 10% of your 'dodge blows' on average to visualize your opponent's 'health' and 'fatigue' in combat. Try to get 100% of your potential and fill your fight history with victories.
2 min read

Videos & Trailers

Screenshots

Categories

Captions available Family Sharing Full controller support Multi-player Online PvP PvP Single-player

User Tags

Spectacle fighter (169) 3D Platformer (163) Sports (160) Boxing (156) PvP (153) Simulation (150) e-sports (147) 3D Fighter (145) Character Customization (142) Third Person (138) 3D (135) Indie (125) Anime (124) Colorful (118) Score Attack (114) Combat (111) Multiplayer (101) Singleplayer (97) Family Friendly (84) First-Person (80)

Supported Languages

English
French
German
Hindi
Italian
Japanese
Korean
Portuguese - Brazil
Portuguese - Portugal
Russian
Simplified Chinese
Spanish - Latin America
Spanish - Spain