LabyrInk

LabyrInk

LabyrInk is the result of a 5-day Game Jam. It's an exciting third person shooter where the environment starts out completely invisible. You and other Goblinks must paint it up in order to reveal a path to your opponents. Features two distinct game modes: Last One Standing and Deathmatch.

Free
Available on: 🪟
Release Date: (2 years ago)

Game Details

Estimated Owners
0 - 0

About This Game

DISCLAIMER: This is the result of an internal five-day Game Jam @ Double Dash Studios! Made in a week by a team of five, LabyrInk is our very first attempt at making a multiplayer game in Unreal Engine. In its current state, our game provides a very compact experience. Between working on a new engine, implementing multiplayer features, and making sure we finished with as little bugs as possible, LabyrInk's content is bite-sized. We suggest you enjoy it with your friends for a good laugh! Now, about the game itself: LabyrInk is a PvP Shooter Arena where the arena itself is invisible. Customize your character's color to stand out in the chaotic mayhem; Paint the environment strategically to reveal hidden paths and gain an advantage over other players; Choose your playstyle: quickly ambush opponents or embrace stealth, covering your footprints and minimizing noise. Overload other Goblinks with your ink to make them explode in a spectacular display! Two game modes to choose from: Last Ink Standing and Deathmatch; In the spirit of a Game Jam, there were also plenty of features that were cut for time. Among them are: A Splatoon-inspired gamemode , where the goal is to paint as much of the map as possible; Team Deathmatch , where players team up under the same color; Ammunition and Powerups ; An option for all gamemodes that would make players invisible as well as the labyrinth, forcing players to adopt a more 'hunting' approach; Multiple premade levels , rather than just one, including a circular labyrinth; Sudden Death for all gamemodes, where after a configurable timer, walls would disappear to speed things up; Shifting labyrinth walls; Much-needed improvements to net code - from client side prediction to server-side rewind; Persistent data related features, such as player level and match rewards that would typically be used to unlock cosmetics and such; Join us on Discord and let us know if you'd like to see LabyrInk developed to its full potential!
2 min read

Videos & Trailers

Screenshots

Categories

Multi-player Online PvP PvP

Supported Languages

English