rTexPacker

rTexPacker

A simple and easy-to-use textures packer and font atlas generator

$19.99
Available on: 🪟
Release Date: (2 years ago)

Game Details

Estimated Owners
0 - 20000
🌐 Official Website: www.raylibtech.com
🛠️ Support: Support Page
📧 Support Email: [email protected]

About This Game

A simple and easy-to-use textures packer and font atlas generator. What can I do with rTexPacker? rTexPacker is a powerful tool to package sprites or fonts into an atlas, to improve drawing performance on games. Multiple images can be automatically organized (packed) into a single bigger image, as well as the multiple text characters of a font required by a game. Packaging method can be configured with several option like packaging algorithm, padding and spacing between image. With rTexPacker you can easely package sprites and export atlas information in multiple formats (XML, JSON, CODE...). Features Package sprites and font glyphs into an atlas Configure packing algorithms and heuristics Setup sprites spacing, padding and alpha-trimming Font generation options: Size, SDF fonts, fixed font height Import custom unicode charset from UTF-8 file Unicode charset duplicates removed automatically Edit sprites origin visually, exported with the atlas Atlas visualization options : Zoom, Pan, Background, Fill Multiple UI styles available, selectable from main toolbar Load/Save portable self-contained .rtp file , containing all sprites Load sprites from multiple image formats : .png , .qoi , .tga , .jpg Load sprites from font files : .ttf , .otf Export atlas descriptor as: text ( .rtpa ), binary ( .rtpb ), .json , .xml and code ( .h ) Export atlas image as: .png , .qoi , .dds and .raw Export atlas descriptor as binary PNG chunk : rTPb Multiple usage examples provided to load: .rtpa , .rtpb , PNG chunk rTPbp and code .h . Maximum atlas size up to 16384x16384 pixels Command-line support for batch sprites packing Completely portable (single-file, no-dependencies) Handmade Software rTexPacker is handmade software, it has been meticulously developed using the C programming language, with great attention put on every line of code written. This approach usually results in highly optimized and efficient code, but it is also more time-consuming and require a higher level of technical skills. The result is great performance and small memory footprint.
2 min read

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Supported Languages

English